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Global Sports Software Market Size Predicted to Reach USD 15,763 Million By 2027: Facts & Factors (FnF)

Facts and Factors Market Research has published a new report titled “Sports Software Market By Deployment Type (Cloud and On-Premise), By Application (Sports League Management, Online Betting & Booking, Sports Performance & Statistics, and Media & Broadcasting), and By End-User (Clubs, Coaches, Leagues, and Sports Associations): Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018 – 2027”. According to the report, the global sports software market was valued at approximately USD 4,936 million in 2018 and is expected to reach a value of around USD 15,763 million by 2027, at a CAGR of around 13.8 % between 2019 and 2027.

Sports software are particular software tools that are utilized for providing data like visualization, live analysis, prediction,  pre-event planning, and post-event review about a sports event whether professional or recreational. Sports software products help in the continuous & unabridged integration of sports data from multiple sources & applications. These products facilitate the proper integration or split of audio & video feeds in real-time situations along with offering new prospects to the spectators in a myriad sports events.

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Moreover, the product also helps sports teams acquire a competitive edge and make crucial business decisions pertaining to team management, strategy, and marketing.

Increase in the number of national & international sports events to drive the market expansion

The rampant rise in sports events across the globe is expected to steer the growth of the market during the forecast timeline. Moreover, the sports leagues, sports associations, sports stadiums, and clubs are making use of the product, thereby driving the growth of the market over the forecast timeline.

Furthermore, a rise in the demand for sports software due to its ability to include various tools like game schedules, competition management, digital payment processing, fundraising, mass email, team reminders, and tournament management will augment the scope of the market over the forecast period. Nevertheless, the high cost of the game software can prove detrimental to the growth of the market during the period from 2019 to 2027. Furthermore, pirated content can also wean the expansion of the business over the forecast timeline.

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Cloud to dominate the deployment type segment over the forecast period

The growth of the segment over the forecast period is due to a rise in the use of cloud technology in smartphones, televisions, and computers.

Leagues segment to register highest CAGR over the forecast timeline

The leagues segment is set to record the highest growth rate of nearly 14% during the period from 2019 to 2027. The segmental expansion is due to the massive use of the sports software for tracking the performance of the players & scheduling of team matches.

Browse the full “Sports Software Market By Deployment Type (Cloud and On-Premise), By Application (Sports League Management, Online Betting & Booking, Sports Performance & Statistics, and Media & Broadcasting), and By End-User (Clubs, Coaches, Leagues, and Sports Associations): Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018 – 2027” Report at https://www.fnfresearch.com/sports-software-market-by-deployment-type-cloud-and-90

North America to dominate the overall regional market share in terms of value

The growth of the market in the region is due to the burgeoning use of sports software in the sale of tickets and athlete endorsement activities. Apart from this, the large-scale requirement for improving the performance of the sports clubs, sports associations, and sports leagues will drive the market demand in the region.

Some of the key players in the market include Stats LLC, Owlwise, Active Network, LLC, Daktronics Dr., Synergy Sport Technology, SAS Institute Inc., Agile Sports Technologies, Inc., SportsEngine, Active in Time Limited, Microsoft Corporation, SAP SE, IBM Corporation, Stack Sports, Rhinofit, Sports CRM, Jonas Club Software, Omnify, Inc., and GOALLINE.

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This report segments the Sports Software market as follows:

Global Sports Software Market: By Deployment Type Segment Analysis

  • Cloud
  • On-Premise

Global Sports Software Market: By Application Segment Analysis

  • Sports League Management
  • Online Betting & Booking
  • Sports Performance & Statistics
  • Media & Broadcasting

Global Sports Software Market: By End-User Segment Analysis

  • Clubs
  • Coaches
  • Leagues
  • Sports Associations

Global Sports Software Market: Regional Segment Analysis

  • North America
    • U.S.
  • Europe
    • UK
    • France
    • Germany
  • Asia Pacific
    • China
    • Japan
    • India
  • Latin America
    • Brazil
  • Middle East and Africa

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Facts & Factors is a leading market research organization offering industry expertise and scrupulous consulting services to clients for their business development. The reports and services offered by Facts and Factors are used by prestigious academic institutions, start-ups, and companies globally to measure and understand the changing international and regional business backgrounds. Our client’s/customer’s conviction on our solutions and services has pushed us in delivering always the best. Our advanced research solutions have helped them in appropriate decision-making and guidance for strategies to expand their business.

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