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The World of Virtual Reality is All Set to Open up a New Dimension

Adriaan Brits



In the coming years, AI is going to have a significant impact on us. There is an increase in the number of people who play video games and interact online rather than going out to social gatherings. Some sectors will struggle more than others with VR because our minds have not yet kept up with it.

The immense potential for Virtual Reality.

For many decades, most of our interactions with technology have been two-dimensional. We’ve progressed from pixel-filled displays to ones where the pixels are no longer even visible. All of this indicates that 2D technology is on the verge of developing. So why not move on to 3D innovation?

To fully achieve VR’s promise, early widespread acceptance will be essential. They provide us with a window into a different universe that is limited by current technology due to their size. For instance, smartphones provide a small window into the digital world, but we still live in the physical one. VR, on the other hand, completely transports you into a virtual one.

Developers will adopt VR if consumers do. Revenue from VR and AR is expected to reach $120 billion in 2020. Let’s look at a few areas, in particular, to grasp better how VR will alter the world. But who stands to gain and whose industries stand to lose?

We have seen many new industries get involved in VR, from travel videos to even intimately from websites like this.

Travel may no longer be necessary outside of having a fun experience.

Chances are, when you think about travelling for business or any other purpose other than pleasure, it revolves around meeting someone in person or possibly exploring a new location. All of this is fantastic, and interpersonal interaction is necessary, but truly realistic VR eliminates the necessity for much of this travel.

But it’s not just about looking. We will require haptic feedback and environmental response for VR to eliminate the need for a sizable amount of business travel. In essence, VR will be required to overcome the annoying uncanny valley effect.

The real estate specialization should also be considered for this “elimination of travel” to take place. Prospective buyers can already use 360-degree footage of the homes to gain a view of what the space is like, whether they are moving to other areas or even just looking at properties down the block. Imagine being able to do that in virtual reality and exploring a building in a different place.


This concept of travel without actually having to travel will be a significant game-changer to the world as it will come at the hands of virtual reality.

In keeping with the idea of seeing new locations, VR and AR will be especially good at helping with conceptualization. Interior designers could use it to display renovations made to clients’ homes. Real estate developers could use it to display several foyer designs for brand-new commercial construction.

Visualization is essential to VR’s development and success. Moving on from the notion that mainstream VR reduces the need for travel, we may start to speculate about how it can impact e-commerce globally.

VR and its impact on marketing.

Think about how websites attempting to sell you a product or an experience might utilize VR to assist you in moving along the buyer’s journey, building off the potential for VR to eliminate the need for travel.

Universities may let you experience the university without ever having to speak to a real person by taking you right inside your possible dorm room, allowing you to sit in on potential classes, and more.

Commercials wouldn’t have to be merely static. Rather they could take you on a journey through a virtual world and allow you to experience things you never have before.

Thanks to augmented reality, you may view a Facebook advertisement for a product and quickly see how it would look on your desk or in your room.

VR offers marketers a new channel to persuade customers to purchase their goods. It’s not a terrible offer, either, from the consumer’s perspective. Before making an online purchase, measuring the furniture in your room to determine its exact size may be helpful. In fact, many online furniture dealers are already utilizing this specific augmented reality technology.

Leveraging virtual reality to acquire new skills.


Last but not least, the tools VR will allow us to learn new things will be one of the biggest ways technology will affect the world around us. Imagine if a teen learning how to start a car could really do it in virtual reality rather than just reading about it in a help post. However, more sophisticated abilities are perhaps more appropriate.

Do you want to learn how to fix your car, for instance? Well, virtual reality might enable you to enter a mechanic simulator and operate on your precise car. This would not only teach you the proper procedure, but it would also help you retain the information by giving you the necessary muscle memory and visual aids.

Major firms have already started using VR for training. It reduces the materials needed to train a new employee and can be completed in a safe setting rather than on the frequently hazardous shop floor. Virtual classrooms in a VR environment are a significant potential advantage. Get the “college experience” while attending college from your home. Learn to fix cars from the comfort of your bedroom. Right now, VR schooling seems extremely appealing.


VR can significantly alter our environment, generally for the better. While maintaining social distance, consider the positive effects VR would have on people’s mental health throughout the pandemic. The virtual world is going to be the future for many of us.

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